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Rules

THE TORONTO ORIGINAL SIX TABLE HOCKEY LEAGUE RULES

 

1.  The game consists of three five minute periods.  In case of a tie there is no overtime in regular season games but in play-off games five minute sudden death periods are played until one team scores.  Play is continuous and the puck is dropped immediately by the referee after a goal is scored or the puck goes out of play.  Each player has one 1 minute time out that can be called any time of the game when play has stopped.

 

2.      During the regular season, teams receive two points for a win and one point for a draw.

 

3.      The "home team" as recorded on the schedule chooses which end of the table hockey game to play on.  Players play at the same end for the entire game.

 

4.      All face-offs are held at center ice.  After a face-off, goals will not count until the puck has crossed one blue line before shot in the net.

 

5.  All goals that enter the net (ie. go entirely over the goal line) count except:

a)      goals that bounce off the boards and enter the net directly or bounce off the boards and strike an immobile player of either team and enter the net.

b)      goals scored by forcing the puck under the goal tender.

c)      goals scored off a face-off before the puck has entirely crossed one of the blue lines.

d)      goals scored when the puck is behind the goalie and the goalie is struck by the center and the puck then knocked into the net.

In these instances, no goal will count and a face-off will be held immediately at center ice.

 

6.  Penalties will be called under the following circumstances:

a)      when a player makes a play that the referee deems may damage the game (eg. jamming a man forcefully into the end of his slot or aggressively slashing at another man or the net) – “Charging” and “Slashing”.

b)      when a player touches the puck or a man with his or her hand during active play – “Too many men on the ice”.

c)      when, after a warning, the referee feels that one player, in any way, is delaying the game to run down the clock – “Delay of game”.

d)   when a defenceman or goalie puts the puck in his own crease in order to stop play – “Delay of game”.

e)   if after a warning by the referee a player allows the swifter to interfere with the      .   

      movement of the puck behind the net – “Interference”

d)      if the center strikes the opponent’s goalie or interferes with the movement of the opponent’s goalie, or if a goalie intentionally interferes with the opponent’s center – “Goalie interference”.

e)      when a player makes unnecessary aggressive movements with any man such as sawing back and forth or repeatedly spinning men – “Unsportsman –like conduct”.

f)        if one winger prevents, for a prolonged period of time, another winger from accessing the puck by locking the opponent’s stick with his own – “Hooking”.

 

7.   When a penalty is called, the team with the power play gets the puck on the opponent’s blue line nearest the referee.  The penalized team must keep both defensemen above their blue line and use only the goalie.  The team with the power play can attempt to score with their three forwards until either a goal is scored or the puck lands on a spot where the power play team cannot reach it or the puck completely crosses the blue line.  In the latter two situations the referee will indicate that the penalty is over and play can continue normally.  If in the referee’s opinion the power play team is intentionally wasting time during to power play, the penalty will be over and the power play team will be penalized.

 

8.   If a penalty is called in the last minute of the game, time will be stopped and restarted as soon as the penalty is over.

 

9.  If an immobile puck sits in the goalie crease in any way or touches the boarder of the crease the referee will blow the whistle calling the play dead.

 

10.  If the puck cannot be reached by any player, the referee will blow the whistle and call the play dead and a face off at center ice will immediately ensue.

 

11.   The referee's decision in all matters of the game is final.

 

12.  At the end of the regular season if two teams are tied for total points the team with the better +/- will get the higher position in the standings.  If the +/- of the two teams are the same, the team that did better against the other team in regular season games will get the better positioning in the standings.

 

13. a)  Any team can fall no more than four games behind the scheduled number of games.  If a fifth game will be missed it will be defaulted by a 1 – 0 score to the team that has the most number of games left to play with the defaulting team.  If more than one team has the most number of games left to play against the defaulting team, the team higher in the standings will be awarded the defaulted game.                                                     

 

b) Any games not finished at the end of the season will be defaulted 1 – 0 to the team that missed the fewest regular scheduled game nights of that season.  If the number of missed scheduled game nights is equal then the game will be defaulted as a 0 – 0 tie and each team will get one point. 

 

c) No defaulted games will be counted as official shut-outs.